the sauce
n.
2 min
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the part of a game only its developer could have made. the thing people remember.
Let's treat your game like a bowl of pasta. The foundation is the Pasta. There can be many types of foundations. They're all similarly built, and can be swapped out for another foundation. But the sauce — the sauce is what makes the pasta memorable. And the combination of correct pasta, and correct sauce is next level.
A red vs white sauce. A thick vs thin. Chunky vs smooth. The sauce makes the game. But if the pasta is crap, the sauce won't save it.
We look for the pasta — a game with a good foundation. And then we listen for the sauce. What are you combining it with to make a killer combo?
That sauce is unique to every game, and it's the thing we focus on projecting. Not always the thing that gets marketed, but the thing people remember.
Take Feed the Scorchpot (FtS). The sauce was obvious — it's the Dragon. Spotting that was the easy part. The work was personifying it.
So the Dragon shows up everywhere it can. In the trailers. In the in-game quips. And, most importantly, in the Discord — as an actual member.
Ping the Dragon on Discord? You'll get a response. A good one.
Now the Dragon isn't a character in a game you played. It's a regular in a discord you're in.
This is no "saving grace", or "marketing genius" that turns FtS into a mega-hit. But it's memorable. It's the extra step that connects the game into someone's life.