You died, and you woke up in Abelina. It's a strange, hand-crafted afterlife, and its story about life and death comes together through the people you meet.
Abelina is a hand-crafted afterlife adventure. You died, and you woke up in a strange world you're only beginning to understand.
Short
You're Vasily. You died a while ago, and you woke up in Abelina, alongside a few other after-lifers whose ideas about the universe have just been badly shaken. There's no combat. You move forward by exploring, and by working out what this place is through the people you meet and what they tell you.
Long
Abelina is a mature, hand-crafted story about life and death, set in a surreal afterlife that gives up its meaning slowly, the further you travel. Your memories reform, the settlers around you change, and the game keeps circling one question: if you were free of everything you feel stuck to in life, what would you find on the other side of the wall? It's the first game from CG-animation veteran Gabe Askew, with music and sound by Webby-winning composer Ryan Holladay, published by Indieformer. It's still in development, and more is revealed as it takes shape.
What it is
🪦An afterlife to wanderYou died, and now you explore Abelina, a strange world of biomes and settlers, piecing together what this place is.
🕯️A story about transformationMemory and purpose, told through who you meet and what they tell you, as your own past slowly reforms.
🤝No combat, discovery insteadProgress comes from exploring and understanding. There's no fighting here.
✋Hand-crafted by a veteranBuilt by a CG-animation veteran (Valorant, League of Legends, Love, Death + Robots) with a Webby-winning composer on the score.
A note from the developer
"Life is most beautiful in transformation. It's the cocoon opening; the rollercoaster tilting over the first drop. What I want to share through Abelina is a question: if you were utterly free from everything you feel stuck to in life, what would you discover?"
— Gabe Askew
Gabe spent decades in animation telling other people's stories, with nine years at Hornet and a stint supervising cinematics at Blur Studio. He left Blur in 2024 to make something of his own. Abelina is the result: his first game, drawn from a lifetime of craft and pointed at one strange, personal world.
Screenshots
Click any shot to enlarge. The logo and key art are in the downloads below, with more coming as the game takes shape.
Abelina
Abelina
Abelina
Abelina
The Team
the whole game
Gabe Askew
Solo developer, handling art, animation and design. A career in CG animation, with nine years at Hornet directing campaigns for Dolby, Purina and Campbell's, then supervising cinematics at Blur Studio. Abelina is all of that pointed at one strange, personal world.
ValorantLeague of LegendsLove, Death + RobotsHornetBlur Studio
music & sound
Ryan Holladay
Gabe's longtime musical partner and a Webby Award-winning composer. VP of Music at WaitWhat and a Senior TED Fellow, who co-composed the 2025 film Weapons and is scoring Zach Cregger's upcoming Resident Evil.
Yes, go for it. Indieformer and Gabe Askew grant everyone the right to record, stream and monetize video content of Abelina, including on YouTube, Twitch and any other platform. No prior permission needed.