Too niche, said everyone
Two veterans, $750 spent, 10,000 wishlists in a single day — and a niche nobody believed in until they showed up.
how indie games actually get made.
Case studies of the devs and studios we think are doing it right. Tactics, trade-offs, and the hard parts they're willing to talk about.
Two veterans, $750 spent, 10,000 wishlists in a single day — and a niche nobody believed in until they showed up.
How a car-ride misunderstanding and a professional chef’s background turned the creature-collector genre into a high-stakes dinner rush.
From a flat idea to full funding — how one dev turned cardboard into conviction.
A magical dating sim might matter more than you think
From pixels falling on a screen to communities building their own, R74n’s philosophy is simple: overdo it.

Inside Black Honey, the slapstick horror of Winnie-the-Pooh meets the stubborn devotion of a two-man team.
Real numbers, unsexy work, and the long road to finding an audience.
A tactical roguelike that didn’t peak at launch, but two years later.
Indie games are more than code and pixels. They’re the chase of something real.
Years into his dev career, Sean Young stumbled into the monster-collecting genre — and it changed everything. Monsterpatch is the game he didn’t grow up dreaming about, but one he felt he had to make.
The Indie Devs Who Refused to Quit
Game discovery, reimagined—by experts, for players.
Souls-like combat, pixel-perfect platforming, and an indie dev team proving it can be done.